INTERPLAY - CHURCH ST.

 

The design of games and their rules act as a permissive action research tool and an agent for re-claiming public space. Through these games we allowed ourselves to overlay new rules onto the existing ones that govern public spaces. These rules in the world of play act as political instruments proposing and directing new ways of how people should act, co-operate and communicate.

Here you will find a series of photographs presenting the public challenges each team set for the other. Each challenge was devised in collaboration within the two teams and specifically considered the action, space, people, their social relationships, and public expectations. These challenges were played out within a 60 minute time limit by the two teams in the vicinity of City and Westminster College and Church Street Market, London.

 

 

In collaboration with students at City of Westminster College. Produced as part of Communal Knowledge, The Showroom, 2012